iOS / macOS Flavors
This guide will walk through how to setup an app in which there are 2 flavors:
internal and stable. It will cover how to validate a patch on the internal
flavor and then promote the patch to the stable flavor on iOS.
This guide was originally written for iOS, but the same steps can be applied to macOS.
Prerequisites
Section titled “Prerequisites”This guide assumes the Patchwing command-line is installed on your machine and that you are logged into an account. Refer to the getting started instructions for more information.
Create a Project
Section titled “Create a Project”Create a new project using patchwing create flavors.
Configure Flavors
Section titled “Configure Flavors”Next, edit the iOS project to support two flavors: internal and stable by
following the instructions in the
Flutter documentation.
Re-initialize Patchwing
Section titled “Re-initialize Patchwing”Next, re-initialize Patchwing in the current project via
patchwing init --force.
The re-generated patchwing.yaml should look something like:
Since the project contains flavors, patchwing init generates an app per
flavor.
Create a release
Section titled “Create a release”Now that we’ve created our apps on patchwing, we need to create releases (one
for each flavor). To create a release, we’ll use the patchwing release ios
command.
We can verify the releases were created successfully by visiting Patchwing console.
Preview the release
Section titled “Preview the release”Next, preview the app release locally on a device or emulator, use
patchwing preview.
This will download the releases and run them on your device.
In addition to previewing the releases locally, you should also submit the generated app bundles to the App Store. In this case, both apps can be part of the internal test flavor and only the stable variant should be promoted to production.
Creating a patch
Section titled “Creating a patch”Now that we have our internal and stable releases on the Play Store, we can
create a patch using patchwing patch ios. For the sake of this example, let’s
adjust the app theme to use deepOrange as the seed color in lib/main.dart:
Now that we’ve applied the changes, let’s patch the internal variant:
We can validate the patch by visiting Patchwing console then select the internal release or re-launching the internal release.
The first time the app is re-launched, we should still see the purple theme and Patchwing will detect and install the patch in the background. Kill and re-launch the app a second time to see the applied patch.
If all went well, you should see the patch was applied after re-launching the app a second time. All devices that have the internal variant of the app installed should also receive the patch 🎉
Promote the patch
Section titled “Promote the patch”Once you have validated the patch internally, you can promote the patch to the stable variant via:
At this point, you have a setup which allows you to push patches to internal testers before promoting them to production 🎉
The full source code for this example can be found here.
Adding new flavors
Section titled “Adding new flavors”If you want to add a new flavor to your project after initializing Patchwing, you can do so by following the same steps as before.
Edit the iOS project to add a third flavor, beta, by following the
instructions in the
Flutter documentation.
Add this to your patchwing.yaml by running patchwing init:
The resulting patchwing yaml: